Posing 3D Figures Part II - Non-humanoid Figures by weyrwoman-lessa, journal
Posing 3D Figures Part II - Non-humanoid Figures
Digital Art Week
Preliminaries
To avoid misunderstandings: My 3D coordinates widget runs as follows:
X-Axis from left to right. Movement around this axis will be called BEND (as if you bend your knee).
Y Axis from top to bottom. Movement around this axis will be called TWIST (like the dance).
Z Axis from front to back. Movement around this axis will be called TURN (as in turning your hand upside down).
Non-Humanoid Figures
General tips on posing
Remember that even fantasy creatures and aliens should have a skeleton, tendons and muscles (or anything else that supports, connects and moves their body). If you have a creature whose design is u
EDIT 11/26/18: hey uHH i got my to-do list down a little bit so i'm opening 3 more still doll slots !! see the bottom of the journal for examples !
1. X
2. X
3. X
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hey guys i lied im sorry !!
i need points again so i'm gonna offer some full bodies !! also the still dolls are still available !!
i just need a few hundred points so i'll open a few slots for these !!
fullbodies will probably look something like these ^^^^ and they are 200 :points: !! still dolls are still available for 125 :points: ! here are some examples of those:
full body slots:
1. closed
2. clo